Main scene previs:
This is a work in progress posted for feedback purpose.
It feels like ages since I posted here, but that may just be a side effect of lots of exiting events happening in a short amount of time!
To begin it all, last week was Animex week which is an international animation festival hosted by Teesside University. (Where I am currently studying myself) Read all about it on: http://animex.tees.ac.uk/
It was very inspiring to meet and talk to recruiters and industry workers.
As the last post suggested I have been designing business cards, and gone through the process of getting them printed with shiny text. I am very happy with them. (bottom screenshot)
Lets get back to the project -
I have been working day and night on my project to kick it further. The light bulb sequence is now fully rendered out and need only a little bit of comping to be considered done. (see the screenshot) I am keeping some of it a secret!
- I don’t want to show all I have in one big post.
For the main scene - (top screenshot)
Its been a hard time to come to the point it is now. I literally spent one full day working on the renderer and the light setup. At one point I think I considered fleeing the country…
I want to thank http://www.idst-render.com/ for plenty of great tutorials! I think I’ve realised something new in the art of rendering by reading it all.
I am slightly concerned of the rendering times again. Its not more complex than the light bulb scene, so with some effort it should go rather smoothly.
- And I am yet to start the actual “Decaying”
In three words I can sum up everything I’ve learned about life: it goes on.”
- “Robert Frost
Business card showcase!
I’ve spent some time designing the business card, and wanted to make a 3d visualisation of it. The plan is to print it with a golden metallic colour, and I think it will look pretty good! It is still a work in progress card, so there will be some changes before its printed.
- Little bit cheesy but hey! Its a showcase video.
Human beings will line up for miles to buy a bucket of catastrophes, but don’t try selling sunshine and light - you’ll go broke.”
”- Chuck Jones
Testing colour values!
I am slowly moving over to the main scene again as it needs massive amount of work over the next couple of weeks. After the “non-decay” room is done, I must find a way to “decay” it. I did this image in Photoshop after rendering out a preview of the current assets. I am spending a lot of time working on these assets so the process may be a bit slow. I will surely speed up during the next week.
For some reason I feel all my renders look completely the same, and I absolutely hate them. I don’t know if it’s because I have been looking at it for to long or if I’m on to some kind of habit in my work. All I know is that I’m going to do a lot of research on this to make it more believable. I think it has a lot to do with the colours in the shot.
The renderfarm has almost finished the light bulb shot. I am very exited to comp it properly over the next days, so you can expect some updates on that in the near future.
"Patience you must have, my young padawan"
High quality render
My fears has been solved for now. I spent a day chit chatting with the render farm and we got to the agreement for rendering this shot out. From this I am finally able to get the feel for the project and comp it to completion in Nuke! This works well for a base that I can work with. Then I can render it out and simply put it in.
Have no fear of perfection - you’ll never reach it.”
- Salvador Dalí
First composition test
Here is the very first test in Nuke. Had to do a test to make sure the glow thread was right. I have a short plan for what I will do from now:
- Render 1 frame in full quality
- Comp it to a “final” stage
- Send the shot through the render farm
- Replace nodes
This will make sure the shot looks good before sending it to the render farm. And it will make it easier when I put the final footage together. The picture how it looks now is far from what I am working to achieve, but I now know that it works. I am planning a lot more camera effects like chromatic aberration, depth of field, motion blur, volume light and noise. And all of this will be added in Nuke with specific passes.
I will in the meantime continue the work on the main scene.
If you haven’t found it yet, keep looking. Don’t settle. As with all matters of the heart, you’ll know when you find it. And, like any great relationship, it just gets better and better as the years roll on.”
- Steve Jobs
913.5 hours of pain
I took the time of rendering out a “production” quality image. It took 2 hours and 17 minutes to render out. The shot is on about 400 frames in total and will take about 913.5 hours of rendering.
I expected it to take a lot of time, so there will obviously be adjustments to make on this. The footage will naturally be rendered in several passes and comped together for the final look. This will also be rendered on a render farm so much time will be saved.
- I’l be fine I’m sure!
On the upside it looks very promising! And will look even better for the next step which is setting up the multi pass render, and comping that together. I will do some tests on this on the coming week.
Pain is temporary. Quitting lasts forever.”
- Lance Armsrtong”
The time has come to once again show the progress of this shot. It has really got me stuck on all the little things. Very soon I can go over to the part where everything is supposed to look good. There are just minor adjustments and tweaks that has to be done before I move on.
Anyway! The timing is kind of working. I find the sounds very interesting at this point and I am looking forward to experiment more on them. Putting sound to something in slow motion was harder than I expected. You cant just slow original sounds down. A great tip I stumbled over was to use wind or underwater sounds that are slowed down to create this spacious sound. Try it yourself!
I like how this works as a trailer for my project.
- I will keep you posted!
To dream by night is to escape your life. To dream by day is to make it happen.”
- Stephen Richards
I am loosing track of how long I have spent on this shot. This is not even a render, its a preview of the work window. Sorry for the low quality!
The key to succeeding in these kinds of shots are to view your effect and don’t waste to much time in rendering. I want to make sure that the effect “acts” right before I make it “look” right. What I take out of this preview is:
- I want more time to watch the bulb shatter
- The timing is off inside the bulb - (That’s ok as long as the elements I want are there)
- The glow thread is acting as its still stuck in the bulb. Weird!
- I need to animate all the non-particular effects!
(Probably loads more to take from this, but lets be honest. You don’t really care about that!)
And of course, use references! Its hard to know how a bulb actually breaks since its not a very common event.
Reality is hard to understand. To successfully imitate it you must study it and play by its rules! When you understand it and have accepted it, you can bend it.”
- This one was mine actually.
(And I still don’t get it!)”
Introduction Production! - Cause it rhymes
Its been a couple of intense workdays and I am back with more updates! I have worked on the introduction for the “Decay” project, as I want to add some effects in there as well! I have not talked about this yet as it was not relevant yet. So what is this all about?
If you have seen some of my older works I have loved old items and the worn down style for quite some time now. I did a light bulb piece for my showreel which I loved to work on. Now I want to take that further and actually blow one up! There are quite a few images today as I’ve done many tests to get the style on “paper”.
How the intro will function is an idea I had when making the “Bursting Bulb” name to begin with. I use the light bulb as a symbol for ideas, and bursting as in “Bursting with ideas.” And why not blow up one to express this even further? - Its a win win situation really!
As I have experienced before, reflection and refraction is a render heavy element. Settings are still low, so I may expect high render times. Still some time till I can show the animation itself!
The Rolleiflex camera is a beautiful one, but its not really a photo camera. Don’t tell anyone though!
All things that have form eventually decay.
- Masashi Kishimoto